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Precision Software Appli…tions Silver Collection 1
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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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farkle24.arj
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FARKLE.DOC
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1993-02-08
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5KB
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102 lines
┌───-------------------------------------------───┐
│ o | PROGRAM: FARKLE | o │
│ o | COPYRIGHT: MightySoft Productions | o │
│ o | PROGRAMMER: Rick McMillan | o │
│ o | DATE ORGIN: July, 21, 1989 | o │
│ o | DATE UPGRD: January, 31, 1993 | o │
│ o | VERSION: 2.4 | o │
└───-------------------------------------------───┘
Farkle is offered to the public as shareware requiring an eight dollar
registration fee if it used passed a reasonable trial period. It is
not warranted and/or guarrantied in any respect as to performance
and/or loss and liabilities. Use at your own risk.
Farkle is a dice game employing six dice by which a score is accumulated.
By rolling certain dice and combinations of dice, a predetermined score
is achieved to win the game.
Point dice are as follows...
1's = 100 pts each (1000 pts per lot of three)
2's = 200 pts per lot of three
3's = 300 pts per lot of three
4's = 400 pts per lot of three
5's = 500 pts per lot of three
6's = 50 pts each (600 pts per lot of three)
1,2,3,4,5,6 = in a single throw is 1500 pts
Once the dice have been rolled, a player has the option of subtracting
any point dice or point dice combination they wish. The subtracted
dice will be returned to the shuffler for rerolling on the next throw.
ONLY POINT DICE NEED BE SUBTRACTED, ALL OTHERS WILL BE REROLLED WITH NO
ACTION REQUIRED ON THE PLAYERS' PART OTHER THAN ROLLING.
Dice other than 1's and 6's must have three matches in order to add to
a score. Three 2's are worth 200, three 4's are worth 400 and so on. If
a fourth die matches as well, it is returned to the shuffler.
If a player rolls no point dice in a throw, they forfeit the points
acquired so far in that turn and the turn moves to the next player.
Only by a self willed passing of the dice can points be accumulated in
the BOARD SCORE section with the win at the summit.
If a player rolls until all the availble dice are points, they begin
again with all six dice returned to the shuffler for play.
The button with a line in it (upper left corner) is a terminate program
button that permits the option of quiting early. The button with a 'B'
in it (upper right corner) is a BOSS ALERT popup screen.
A game may be played with up to nine computer players, although this
does not allow anyone else to play along as only nine players can play
at any one time. To play with computer players, simply enter COMPUTER
when prompted for player's names.
Farkle accepts two optional command line arguments at start up. They are
as follows...
C:\DOS>FARKLE [[/Dn][/MM]]
/D - specifies delay time between
computer player's rolls
[n] - delay in seconds, .5 to 15
default is 3 seconds
/MM - Whether mouse cursor should move
itself to anticipated locations.
Placement of the command line switches is irrelevant to the program. If
the correct switch is present on the command line, Farkle will find it.
These switches may also be entered while playing the game by pressing
the <D> key. A dialog box will appear asking for a new delay value.
You may enter `MM' in this window to turn Auto Mouse Movement on. Once
the mouse movement is active, a switch of `NM' will turn this option
off. However, by the boxes prompt, you may also enter a new value for
the time delay between the computer player's throw of the dice. You can
speed it up to save time (.5 is the fastest), or slow it down to gain
time to see the computer player's dice.
If FARKLE's meager sound begins to bother you, press and hold the <ALT>
key and press <S>. This combination of keys toggles the sound option
on and off.
I hope you enjoy Farkle as much as my family and I have. Don't forget
to register your copy if you do. Farkle has been in a continual twicking
process since its inception. You wouldn't want to miss out on the free
upgrades and free 1965 Corvette with each copy registered!
NNN NNN OOOO TTTTTTTTTTT !!
NNNNNN NNN OOO OOO TTTTTTTTTTT !!!!
NNN NNN NNN OOO OOO TTT !!!!
NNN NNNNNN OOO OOO TTT !!!!
NNN NNNNN OOO OOO TTT !!
NNN NNNN OOO OOO TTT
NNN NNN OOOO TTT !!